Dota 2 Ruleset – nAvTV

Dota 2 Ruleset

Note, Each team is allowed 1 unregistered stand-in. As long as they aren’t part of any team that has played in the current tournament

  1. General

 

1.1 Administration & Announcements

1.1.1 Everybody who is authorized by nAvTV  to administrate the competition based on its rules and regulations will be called an “admin” or “referee” in the following, the collectivity of all admins will be called the “administration”. A list of the current referees can be found on the nAvTV Staff Page and – if existing – on the website of the competition.

1.1.2 Any news article posted on navtv.co.za and/or the official competition website serves as an official announcement for the competition.

1.1.3 Official announcements as well as statements of referees at any place (e.g. competition website, support ticket reply, skype, steam) can ignore or overrule the following rules in order to make the competition as fair as possible. In case of contradicting declarations, the most recent announcement or admin statement counts.

 

1.2 Participants & Teams

Every real person – unless officially banned – with a valid steam account is allowed to participate in the competition and will be called “participant” in the following. Participants joining a team in order to fulfill the minimum required amount of team members will be called a “team” in the following.

 

1.3 Commitments

1.3.1 By attending the competition participants acknowledge without limitation to comply with the rules and regulations, official announcement, and with the statements and decisions made by the referees.

1.3.2 Every participant acknowledges the right for the administration to modify the rules and regulations for adjustments at any time without notice.

1.3.3 Every participant has to show the needed respect towards referees and other participants. Insults and unfair or disrespectful behavior towards anyone are not tolerated and will be punished.

1.3.4 Every participant must always have the newest version of Steam and Dota 2 installed and has to check for updates in time before each match. Unless a new version comes out right before the match, patching is not a valid reason to delay it.

1.3.5 Every team accepts the official schedule of the competition and declares its ability to be available during these times.

1.3.6 Every team and participant has to try to win every game at every stage of the competition. Purposefully losing for any reason is strictly forbidden.

 

1.4 Communication

1.4.1 All communication in between participants and referees has to be in English language.

1.4.2 All communication between opposing teams should run through the official competition website. Any other communication type is invalid for the administration in case of conflicts, unless a complete chatlog can be provided (e.g. via screenshots).

1.4.3 Referees should be contacted via the support, Skype or via Steam. Requests via any other platform may be ignored.

 

  1. Teams & Players

2.1 Team Size

A Team has to consist of at least five and at most six participants. Those persons will be called “team members” or “members” of the team in the following.

 

2.2 Registration

2.2.1 In order to sign up for the competition, a team has to fulfill all requirements the tournament platform forces.

 

2.3 Lineup Changes

 

2.3.1 Team members can be removed or added during the competition as long as the minimum team requirements are met at all times. There might be additional restrictions to this rule in specific competitions.

 

2.3.2 If another team member than before should be declared leader of a team, this has to either be set by the old leader himself in the team management, or be requested by at least four and at least 50% of the team members.

 

2.4 Stand-ins

2.4.1 Besides the official members a team has the right to use another person as a player during a match, if this person meets the following requirement: He is not member of another team or has played a game for another team within the competition. This person will be called “stand-in” in the following.

2.4.2 The amount of stand-ins used within the competition is not limited unless stated otherwise in the individual rules of the competition. (nAvTV 1 stand-in allowed)

2.5 Ingame Names

Each player should have a steam name that is similar to his registered name.

Stand-ins should be clearly marked as such.

 

  1. Schedule

3.1 Match times

3.1.1 The official schedule of the competition can be found on the individual competition rules and/or in an official announcement. This schedule includes the time of each match or of each round (in which case all matches of the round have that time as official match time).

3.1.2 If a delayed end of a previous match prohibits a match to start on schedule (due to either one of the involved teams still playing or the official broadcaster still streaming the previous match), the match time is changed to 5 minutes after the previous match ends.

3.2 Rescheduling

The change of a match time is only possible under exceptional circumstances and has to be confirmed by the administration.

3.3 Punctuality

3.3.1 If one team has not shown any sign of activity (that includes: No team member wrote a match comment, no team member has joined the lobby, all other attempts to contact the team failed) until 15 minutes after the match time, a default win should be requested by the other team via the support system, or Skype. The default win for both games will be confirmed by an admin under normal circumstances.

3.3.2 If one team is not ready to start the match (but has shown activity) until 30 minutes after the match time, the opponents should report that 30 minutes after the match time.

 

 

  1. Hosting & Settings

4.1 Lobby Hosting

Unless a referee interferes or both teams agree on the opposite, the team who is shown first on the official match page has to host the lobby. If it hasn’t hosted after 10 minutes, the second team has to do it. The hosting team has to write the password on the match comments or directly to the opponents.

4.2 Spectators & Broadcasters

Official broadcasters, nAvTV staff members, and anyone authorized by a referee, have the right to spectate or broadcast any game without the agreement of the teams.

 

4.3 Server Location

4.3.1 The default server location is defined in the rules of each tournament individually. If that isn’t done and there is no news post about it stating otherwise, the default server location is South African

4.3.2 Other servers than the default one are used, if both teams agree, or a referee decides on it

 

4.4 Sides & Drafting Order

The side and drafting order of each game depends on the mode of the match. The “first team” means the team mentioned first on the matchpage, matchticker, or grid (depending on the type of competition). The sides and drafting order of games within a type of match not mentioned in the following (e.g. best of five) are decided by a referee.
This can be over ruled by the event administration and a Coin Flip can determine the First Team.
In most cases WB Finals and LB Finals are chosen by coin flip.

4.4.1 One game: The first team chooses the side or drafting order.

4.4.2 Two game series: The first team chooses the side or drafting order. Game 2 the second team chooses either side or drafting order.

4.4.3 Best of three (or three games series): The first team chooses the side or drafting order. Game 2 the second team chooses either side or drafting order. Game 3 The first team chooses the side or drafting order.

 

 

 

4.5 Game Settings

The hosting team has to put the following settings to the lobby:

GAME MODE – Captains Mode, unless stated otherwise by the individual competition rules

LOBBY PASSWORD – see 4.1

SERVER LOCATION – see 4.3

STARTING TEAM – see 4.4

PENALTY-RADIANT – None, unless stated otherwise by an admin

PENALTY-DIRE – None, unless stated otherwise by an admin

SERIES TYPE – free choice, recommended to fit the match mode

Enable cheats – No

Fill empty slots with bots – No

All Chat – No

BOT DIFFICULTY – free choice

VERSION – Tournament, unless stated otherwise by an admin or official announcement

SPECTATORS – Enabled

DOTA TV DELAY – 2 minutes

 

  1. During a game

5.1 Picks & Bans

The hero pool always consists of all heroes the game mode allows and might therefore change several times during the competition. The game must not be paused during the draft, unless a drafter disconnects.

5.2 Pauses

Each team has the right to pause the game for an acceptable duration, if a player announces it at least three seconds in advance and calls a coherent reason (exception: not necessary, if someone disconnects). The game must not be resumed before both teams agree with it. When the number or the duration of breaks becomes too high or long, the administration may force the continuation of the game.

 

5.3 Disconnects & Reconnects

If a player disconnects, the game is to be paused instantly. Everyone has up to fifteen minutes to reconnect to the game (if the same person disconnects more than once, all times get added up). If this time is passed, the opposing team may continue the game, unless an admin demands the opposite. The affected player is in this case still allowed to rejoin later on.

 

5.4 Broadcasting

5.4.1 Every authorized spectator (according to 4.2) inside the game is allowed to provide a video stream with a delay of at least two minutes.

5.4.2 Spectators from DotaTV are allowed to broadcast a match with any delay. Upon request from the administration or nAvTV management these streamers have to use proper overlays and possibly fulfill additional requirements.

5.4.3 The players are not allowed to watch or listen to any of these video streams or DotaTV at any time during their match. Furthermore they are not allowed to provide a stream themselves, unless there is no official broadcaster inside the game. Or prior arrangement with nAvTV

 

5.5 Bugs

If any serious bugs occur, the game has to be paused immediately and the administration decides how to continue. Abusing a bug is forbidden.

 

5.6 Tools / Hacks

The usage of any Dota-related tool aside from Steam and Dota 2 during a match is strictly forbidden.

 

5.7 Ending

A game is finished, when an Ancient Fortress is destroyed, when the majority of a team leaves on purpose, or when the administration decides on it. (note: A game is not forfeited, when a player types “gg” or “ff”. Always wait for the ancient to be destroyed!)

 

 

  1. Rule Violation & Punishment

6.1 Breaking of the rules or ignoring the order of an admin may result in a punishment for a whole team or a specific player. Type and amount is chosen by a referee.

 

6.2. Possible Team Punishments

Default Loss for one game

Default Loss for the whole match

Time Penalty for the next draft

Score Reduction (during a group stage)

Prize Money Reduction

Temporary or permanent ban from the competition

Ban from other nAvTV competitions

6.3. Possible Player Punishments

Temporary ban from the competition

Permanent ban from the competition

Ban from other nAvTV competitions

6.4 Rule violations in other tournaments

 

Heavy rule violations on external Dota 2 leagues or tournaments may also result in punishments for nAvTV competitions.

 

  1. Prize Money Distribution

All prize money transfers are handled via PayPal or bank transfer. Under certain circumstances a transfer via Western Union is also possible but needs the approval of a Tournament Supervisor. Other payment methods are not accepted. The prize money will only be transferred to the team leader. The team leader has to make sure every member of his team will get his adequate percentage of the prize money.

 

8.

The following peoples have the full right and voice of nAvTV, and are allowed to overturn any of the afore mentioned Rules or Limitations.

DeWet “RidditZ” Lombard-Bovey – ridditz@navtv.co.za

Devin “HellbirD” Rigotti

Nathaneal “BurningRed” Slabbert

Miles “BadRobot” Regenass, or

Adam “wham” Postepski

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